using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PanelHall : PanelBase
{
    protected override void Init()
    {
        base.Init();
        m_PanelType = EPanelType.Hall;
    }

    public void OpenPanelBoundary()
    {
        UIManager._Instance.OpenPanelByName(PanelName.PanelBoundary);
    }
    
    public void OpenPanelFullBoundary()
    {
        UIManager._Instance.OpenPanelByName(PanelName.PanelFullBoundary);
    }
    
    public void OpenPanelList()
    {
        UIManager._Instance.OpenPanelByName(PanelName.PanelList);
    }
    
    public void OpenPanelButton()
    {
        UIManager._Instance.OpenPanelByName(PanelName.PanelButton);
    }
    
}
